tisdag 4 maj 2010

Red dead redemption free roam

Hos Gamespot finns en del att läsa om Red Dead Redemption (http://www.gamespot.com/xbox360/action/reddeadredemption/news.html?sid=6257281&mode=previews).

Följande beskriver upplevelsen av att spela "Free Roam". Jag måste säga att det på pappret låter som en dröm att köra detta med Svenska Hjärtan!

The answer, in a word, is: fun. The team down at Rockstar San Diego seems to realize that while there are those players who need order, there are also those who are clinically allergic to it, and Redemption's multiplayer looks ready to appeal to both sets. For the free-form crowd, up to 16 players can all gather into the same world and travel through the game's entire geography. All three parts of the world--Nuevo Paraiso, Port Elizabeth, and New Austin--can be explored without players being magically tethered together. Pretty much everything outside of the main storyline missions is available in this free-roaming multiplayer scenario, so if you all want to get together and go on a hunting expedition to sell valuable animal skins or form an impromptu vigilante squad to snuff out roving bandits, you're more than welcome to do so. Or if you just want to ignore each other completely and run off to opposite corners of the map, that's an option as well.

To help keep things a bit organized, there's a posse system that lets players within that group of 16 split up into their own smaller gangs. Each posse is assigned a posse leader, and he acts as the guy keeping his crew in line. He can assign waypoints on the map that will then appear on the maps of his entire posse, and when the team gets too separated, members can instantly teleport to where the posse leader is currently located. There's no rule that says you have to be friendly or violent with other posses in these 16-player setups, either. You can turn the world into an Old-West turf war or be as buddy-buddy as you want.

For those who want to experience some combat during these free-roaming sequences, there are a number of "action areas" spread throughout the world. These are essentially small towns overrun with bandits that you and your crew can eradicate in order to gain experience points. Your team rolls up on horseback to the outskirts of a town with guns blazing, pushing its way toward a bandit stronghold where the most stubborn stragglers are holed up. Combat allows for the slow, methodical player to use cover and fire precision rifle shots or the reckless player to speed through Main Street on his horse, hurling dynamite or Molotov cocktails at anything vaguely resembling a threat. We enjoyed the variety of guns and weapons at our disposal during these action areas. And thanks to the game's use of the Euphoria animation engine, it seems like we didn't see the same stumbling death animation twice.


Meningen i fetstil är riktad till Ockeponken:)

4 kommentarer:

Anonym sa...

Vet inte om jag ska ta det som en pik eller som en komplimang :)

Hursomhelst har jag redan bestämt att detta blir ett höjdarspel - alla som inte köper det utesluts ur klanen! :)

Daniel sa...

Jag köper det gärna men jag kommer inte ha råd förens i slutet på juli, eller i värsta fall slutet på augusti. Det verkar bra fast jag måste dock varna er lite, jag spelade red dead revolver när det kom och det var inte så väldigt mycket att hurra för. Men å andra sidan har det hänt mycket med tv-spelen sen det kom och detta verkar inte påminna alls mycket om det gamla. Mer än att det utspelar sig i vilda västern vill säga.

Anonym sa...

Augusti?
Kan du inte be om högre studiebidrag? Även studenter måste ju leva :)

RexTheHex sa...

Vi får väl se hur det hela utvecklar sig. Spelet släpps på en fredag, så för de som tvekar så hinner jag och Ocke lätt recensera det i god tid innan torsdagen som följer.

Är spelet fantastiskt så får vi starta en Lubbe-Aid eller nåt:)